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SignUp Now!Looks interesting but I've never played. I'm just passing on information.@TonyaJanelle Why not make one here? What setting/rules does everyone like to play?
*says Luci, also known as Loki, Daughter of the Trickster God (who could be a Goddess, if He/She wanted to be)*![]()
Sounds like something that makes it really easy to have an op toon or worthless if you fubar itYo, @Blayke ! I looked at the Pathfinder trail you suggested and it is very similar to D&D 3.5 edition, with tweeks. I believe I can make one simpler that would still have the table top feel with rules and character advancement and everything. I just have to write them up and see what you think.
My system is more 2nd edition with skills chosen to define your class and your levels based on your core skill level average. I added to the usual 6 abilities the Magic ability, which is a person's spiritual openness and sensitivity, which is core to Mage and Cleric types (assuming that Magic is the stuff of Miracles, the Lifeblood of the Universe). Also, I made the HP based on an average of the character's Strength and Constitution (yes, you always have the same HP, but so do the villians and monsters, no 1,000,000 HP villian, just a really smart or skilled one). I give people on skills the option to culturally/career place them so as to distinguish specialties that other types don't (like instead of hand-to-hand combat (a general term), it could be boxing, ninjistu, Hulksmash or Thrikeen kickboxing). No feats, just characters with signature moves that the player calls on by describing their actions like in a play script (the more BA the move, the greater the difficulty). d20 could be all we need.
Anyway, I'll type it up and see what you think, if you're willing. If you're good with Pathfinder, we can strike a compromise with a few tweeks for our homebrew. What d'ya think?