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Pencil and paper games (d&d, pathfinder ect)

Madrhode

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lmao, sorry I had planned to be more happy but after this and the notification of being forced to move. I am not excited. :( I'll try maybe later
 

TonyaJanelle

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A while ago someone was looking for trans friendly online D&D.

I knew I'd run across some on Instagram and just saw this

 

Loki Luci

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@TonyaJanelle Why not make one here? What setting/rules does everyone like to play?
*says Luci, also known as Loki, Daughter of the Trickster God (who could be a Goddess, if He/She wanted to be)* :devilish:
 
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Loki Luci

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Let me guess, @Blayke , that:
Rangers do it in the wild
Paladins do it only for the right reasons
Warlocks do it for glory
Barbarians just do it
Bards do it like an art
And you do it all?
I'm game for role-playing games, what's your pleasure? ;P
 

Loki Luci

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@juniperdjango , thank you for the RPing gender identity! That's actually how I explored my gender around my family and got the nerve to come out. My first character (long ago) was a prefab character that the DM had lying around, she was a human fighter. That was fun!
 

Blayke

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TonyaJanelle

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@TonyaJanelle Why not make one here? What setting/rules does everyone like to play?
*says Luci, also known as Loki, Daughter of the Trickster God (who could be a Goddess, if He/She wanted to be)* :devilish:
Looks interesting but I've never played. I'm just passing on information.

I think it would be awesome if someone wanted to organize a Transrefuge game.
 

Loki Luci

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@TonyaJanelle , it can be super easy or really tiring, depending on how deep into rules and books and such you go. It all waters down to players playing characters (deciding their actions, role-playing their attitudes and such like an actor) while the storyteller/referee puts plot, physics/reasons, plot twists, every non-player character (the extras) and sometimes pure sadism together to fashion a story that the players are interacting to help weave.
I actually started out with 2nd edition D&D and tried to make my own, as a teen. Later, I adapted a base set of rules and dropped the corpus of source books for homebrewed rules.
When my daughter was born, however, there was no way to make a character sheet, look up all the skills and such for making a character. So, my wife (at the time) and I developed a simple system were you created a character like you were writing a book or movie script. We would make the setting and help each other with developing back stories by being the storyteller for the other (the player plays the character in the story that the storyteller works out but does so interactively that the player decides the actions of their character and the storyteller improvises as the World/God/Producer).
Now, I often give out the kind of world the player's character will be in, the kinds of people and things in the world and they get creative, sometimes with my help. Some groups require numbers and you take a "measuring system" to rank a character's development in an area and use dice to make fair play with those characters doing certain actions and how it turns out. This allows the storyteller (or DM, GM, etc.) to use those as plot twists or funny quirks and irony that make everything fun.
I just don't know who all would gather 'round a simplified system on the 'Fuge. If we started a thread asking that, maybe we could get a REALLY simple character format together agreed on and do some RPing.
 

Blayke

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I play the pathfinder 1st edition if you Google d20pfsrd it has all the rules for free
 

Blayke

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It can be abit overwhelming at first but its actually alot easier then it looks
 

Loki Luci

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@Blayke , that sounds awesome! I had downloaded GURPS a while back and still found just filling out a basic stat, skill, HP+Mana and character traits sheet (bare bones) and using d20-inspired rules worked for most audiences. Maybe Pathfinder's stuff might be easier?
Now, we need to gather players. I also have experience DMing while being able to play a personal party character. So, I can have fun, even if the plot twists I know are coming. Having a co-DM would make it critically awesome! *old mom joke prerecorded studio laughter goes off*
 

Loki Luci

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Yo, @Blayke ! I looked at the Pathfinder trail you suggested and it is very similar to D&D 3.5 edition, with tweeks. I believe I can make one simpler that would still have the table top feel with rules and character advancement and everything. I just have to write them up and see what you think.
My system is more 2nd edition with skills chosen to define your class and your levels based on your core skill level average. I added to the usual 6 abilities the Magic ability, which is a person's spiritual openness and sensitivity, which is core to Mage and Cleric types (assuming that Magic is the stuff of Miracles, the Lifeblood of the Universe). Also, I made the HP based on an average of the character's Strength and Constitution (yes, you always have the same HP, but so do the villians and monsters, no 1,000,000 HP villian, just a really smart or skilled one). I give people on skills the option to culturally/career place them so as to distinguish specialties that other types don't (like instead of hand-to-hand combat (a general term), it could be boxing, ninjistu, Hulksmash or Thrikeen kickboxing). No feats, just characters with signature moves that the player calls on by describing their actions like in a play script (the more BA the move, the greater the difficulty). d20 could be all we need.
Anyway, I'll type it up and see what you think, if you're willing. If you're good with Pathfinder, we can strike a compromise with a few tweeks for our homebrew. What d'ya think?
 

Blayke

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Yo, @Blayke ! I looked at the Pathfinder trail you suggested and it is very similar to D&D 3.5 edition, with tweeks. I believe I can make one simpler that would still have the table top feel with rules and character advancement and everything. I just have to write them up and see what you think.
My system is more 2nd edition with skills chosen to define your class and your levels based on your core skill level average. I added to the usual 6 abilities the Magic ability, which is a person's spiritual openness and sensitivity, which is core to Mage and Cleric types (assuming that Magic is the stuff of Miracles, the Lifeblood of the Universe). Also, I made the HP based on an average of the character's Strength and Constitution (yes, you always have the same HP, but so do the villians and monsters, no 1,000,000 HP villian, just a really smart or skilled one). I give people on skills the option to culturally/career place them so as to distinguish specialties that other types don't (like instead of hand-to-hand combat (a general term), it could be boxing, ninjistu, Hulksmash or Thrikeen kickboxing). No feats, just characters with signature moves that the player calls on by describing their actions like in a play script (the more BA the move, the greater the difficulty). d20 could be all we need.
Anyway, I'll type it up and see what you think, if you're willing. If you're good with Pathfinder, we can strike a compromise with a few tweeks for our homebrew. What d'ya think?
Sounds like something that makes it really easy to have an op toon or worthless if you fubar it
 

Loki Luci

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True, which is why it weighed heavily on the DM's sovereignty and the cinematic storycraft methods. Lots of players that just want to level up might get mad, but trying to keep to a storyline can do the same if the two co-DMs aren't on the same page or they have differing relationships with book rules. I'll type something up and if you (or whoever wants to DM) doesn't like it, we can go with something tested by many people as default.
 

Loki Luci

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Okay, @Blayke , nevermind. We'll go with your idea of Pathfinder base rules and figure stuff out from there. I just got swamped with homework and Nebraska winters are not my friend, either. Sorry if I seemed stubborn about my idea of "easy" rules. Getting a group interested is more important.
 
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